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Video Game Modeling Specialist – AI Trainer
Job Description
We are seeking 3D modeling specialists with expertise across hard surface and organic modeling to create accurate, production-ready digital assets from 2D reference material. This includes replicating real-world objects, environments, and living forms with volumetric fidelity.
What You’ll Do
- Translate 2D reference images into precise 3D models, ensuring accuracy in geometry, proportions, and topology.
- Source supplementary references to resolve occlusions, blurry details, or incomplete imagery.
- Produce high-quality models across distinct asset categories:
- Hard surface: vehicles, props, machinery.
- Organic: humans (including realistic digital doubles), animals, plants, and natural forms.
- Environment & architecture: buildings, landscapes, set pieces, and world assets.
- Iterate on models based on feedback, aligning assets with project quality standards and artistic direction.
What We’re Looking For
- Bachelor’s or Master’s degree in 3D Art, Animation, Game Design, Computer Graphics, or related field, or equivalent professional experience.
- Demonstrated proficiency in industry-standard modeling tools (e.g., Maya, Blender, ZBrush, Houdini, 3ds Max) and familiarity with texturing/UV workflows (e.g., Substance Painter, Mari).
- A portfolio showcasing a range of hard surface, organic, and environmental assets, ideally for film, games, AR/VR, or other interactive media.
- Strong understanding of anatomy, form, and material definition.
- Ability to clearly communicate process and problem-solving steps (“show your work”).
- Comfortable in iterative pipelines, with a collaborative mindset and openness to feedback
We offer a pay rate of $22 per hour. As a contractor you’ll supply a secure computer and high‑speed internet; company‑sponsored benefits such as health insurance and PTO do not apply.
Employment type: Contract
Workplace type: Remote
Seniority level: Entry Level
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